![]() As stated previously, building the Magna Carta before anyone else can would be drastically beneficial to your culture, not to mention the influx of great people into Greece after the Medieval Era. Grecian bonuses are tilted towards culture and technology. Their Modern Era bonus is improved food from sea tiles, but you don't need to settle your cities around coasts because of this. ![]() ![]() If you were to use the Greeks to focus on technology instead (since you start with a democratic government), you can take advantage of halved library costs after the Industrial Era begins. Their Medieval Era bonus of simply having more great people gives the Greeks a fantastic cultural edge across the board. This, in turn, will lead to a high influx of early culture. Starting off with a courthouse and Democracy, the Greeks are able to instantly work on building the Magna Carta. You have won as an Egyptian civilization! If you're playing as the Romans, just ignore the Egyptians and let your biased peace with each other surpass them - unless they have the Colossus. If Cleopatra doesn't have the Colossus, she's far weaker than she could be, even though she'd be starting off with a different wonder. To really stick it to the Egyptians, either build the Colossus if they don't have it. You can't really do much about Egypt starting off with desert tiles to boost their food and trade, but there's only a 25% chance they'd spawn in with the Colossus anyway. Just don't forget to defend your cities when the warmongers come knocking. After that, you're basically free to do what you want with it use it either way you wish. Due to the history of Cleopatra and Caesar, the Egyptians and the Romans will go to war with each other far less frequently than normal.Įgypt's success in technology or economy depends almost entirely on whether they receive the Colossus as their starting wonder, and it cannot be said enough that you should really make sure you proceed with the Egyptians only when you have it. Their rifleman movement bonus in the Industrial Era helps with whatever wars might be going on at the time, and their +50% to caravan gold in the Modern Era is greatly beneficial. Egypt gains Irrigation for free at the start of the Medieval Era, but it's a relatively early tech, so that doesn't mean too much. Their Ancient Era bonus is +1 food and trade from desert tiles, which will be game-changing if you have the Colossus. The Colossus doubles trade, which is used as either tech or gold depending on what you tell your city to do with it. (If you don't get the Colossus, start a new game with the Egyptians). The Egyptians can start with one of a group of four wonders, which is only super beneficial if you start with the Colossus. Their wonder/great people benefits to their economy and their technology basically depends on luck, so it's safe to assume they're not going to be as striking as their culture. You can't really stop the great people bonus, but to cheer yourself up, remember that the Romans have no direct bonuses to combat. A tech-savvy civ can outpace them in simply being capable of building a wonder, so it's still possible to steal these away from their grasp. The Romans are not interested in technology, which may be their downfall when it comes to wonders. If Egypt is in the game, let them be - unless they have the Colossus. ![]() If you wanted to pursue other victories, you'll probably find as much ease there those wonders and great people are useful for something, and they'll probably be beneficial to whichever path you choose to take. A cultural victory should take very little effort. Being able to produce wonders at half price is integral to taking over the world in peace, not to mention the eventual flood of great people. If you couldn't tell by history, the Romans can definitely win a culture war against Greece. Due to the history of Cleopatra and Caesar, the Egyptians and the Romans will go to war with each other far less frequently than normal. To balance this out, their Modern Era bonus is essentially useless - new cities founded in this era will have +1 population. Their Medieval and Industrial Era bonuses for half-price wonders and more great people, respectively, surpass even the Greeks in cultural prowess. Their bonus to build roads at half price is great for expansion, which you'd probably want to do for a little bit. Having Code of Laws in itself isn't special since you already start as a republic, but it's good for helping you reach the techs past it faster. The Romans begin with their government set as a republic, as well as the Code of Laws tech. These are basically just aesthetic changes, and any actual stat changes between default units and the civ-specific variations are negligible. Note: Each civilization has special units. ![]()
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