So instead the base items will follow the stat priority listed in this guide. The base items of this build really doesn't matter as we don't care about the base defensive stats such as armour(str), evasion(dex) or energy shield(int). Kill them all, they don't grant anything worth the skillpoints you'd lose The Cold & Lightning are later replaced by Controlled Destruction & Elemental Focus till we reach higher lvl & gearing to follow the gem section for the end-game gems. If you wish, as of patch 3.3 we are able to rather smoothly lvl as Blade Vortex, in which case we start of by supporting it with gems like:Īdded Fire, Added Cold, Added Lightning. Once the skill-tree is finished, just focus 100% on more jewel slots. This is the order of preference for my personal playstyle, starting with Weave the Arcane allows for a much earlier implementation of Mind over Matter!ġ. The phase run only increases the duration of arcane surge when you cast Immortal Call if you have Frenzy charges. Arcane Surge (lvl 9), Immortal Call, Increased Duration, Phase Run If you're not using Lightpoacher then you can use what ever you want, another CWDT setup, curse on hit setups etc etc, or you can sort an Arcane Surge setup which would look something like this: This way you deal 0 physical damage with it & it deals good dmg on a wide spread area. Faster Projectile, Greater Multiple Projectiles, Physical to Lightning If you're using Lightpoacher then you should get one with only 1 abyssal socket and link it with: Herald of Ice, Summon Lightning Golem, Flame Dash, Portal CWDT, Immortal Call, Increased Duration, Assassin's Mark Curse on Hit, Assassin's Mark, Herald of Thunder You can use Vaal Blade Vortex as well which is highly recommended for this build! Blade Vortex, Controlled Destruction, Physical to Lightning, Increased Area of Effect, Increased Critical Strikes, Increased Critical Damage Makes you immune to poison damage if you upgrade it. Here is a link to a downloadable calculator for how much effective HP you'll have with Mind Over Matter: Mind Over Matter eHP Calculator The build utilizes a lot of crits allowing you to reliably freeze & shock your enemies on top of a few other minor tweaks listed blow Ī simple CWDT setup combined with Immortal Call is there to help you vs Bone Husks & Porcupines. The most important unique item is a super cheap pair of Hrimsorrow which converts 50% of your physical damage to cold, this combined with the support gem "Physical to Lightning" you are simply not dealing any physical damage at all, allowing you to run Physical Reflect rolled maps and you are both shocking & freezing your enemies reliably with crits. You can play the build without it but will be a bit slower. Inpulsa is the main big item we are using to enhance our general clear speed with. If you prefer a build guide that has a video linked to it. Insanely high clear speed with high eHP & strong defenses.Ĥ. A build that is viable in both hardcore & softcore.ģ. If you are looking for a top tier clear speed Blade Vortex build.Ģ. If you have any questions you can always come to my twitch stream to get them answered or just to enjoy the stream:ġ. Simply go to "Import/Export Build" > Click the "Import from Pastebin" paste the link in there, and then click "Import" For gameplay footage & verbally describing the build, check out this video guide: Blade Vortex Inpulsa Video Guide
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